Ive long thought CCGs to be too much in the planning and not enough in the playing, but Calculords takes that notion and obliterates it utterly. Making each turn dependent on both the construction of your deck as well as your ability to actively manipulate and recombine your available resources makes for some thoroughly exciting gameplay.
Theres way more depth in this than I ever would have expected.
Terrence465 about Calculords, v1.0